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The Usefulness of Using Games Learning at the University Setting

Javir Diez-Palomar , and Muntasir Taamneh 

 

ABSTRACT

Although educational activities assist students’ abilities throughout their education lives. Therefore, this study aims to fill the gap in the gamification literature and its role in enhanced students learning. In total, 115 university students from several education courses participated in this study. The data were collected using a survey technique. According to the results, perceived usefulness was moderate. As a result, the use of gamifications activities in the learning-teaching process should be encouraged as a necessary technique to assist students learning.

 

Keywords:

Gamification students

perceived usefulness

 

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